There actually exists a Pokemon game that I do not absolutely love. Continue reading A Wild Pokemon Game Appeared – Review
Nintendo eShop on the 3DS is generous with demos for games. I have had the pleasure of sampling four games this week: Continue reading Four free to try: Braving the demos – Review
Yatta! I finally own my very own Nintendo 3Ds. However… I can’t exactly justify spending on games for it just now. Thankfully Nintendo understood my problems… and makes demos available for download… you know, so you spend money anyway after getting addicted to a game.
Anyhoo. I never thought that I would want the 3D aspect but regrettably I must admit that I have fallen for its charm. It makes good graphics great, and for someone who loves packaging, gimmicks and the kawaii more than anything else, it just calls out to me like a siren.
So while my mind stays focused on saving rather than gaming, lets play demos!
First of all… Why can’t I be female? This demo sucks already because you can can’t customise at all! Why show me awesome things if I can’t have them! I noticed Fire Emblem because TokoPop and NeoMagazine was raving about it, and I could understand why with the promised anime graphics (with proper animation and not just 2d still images) and a giant host of adorable characters (when I saw Henry I wanted to play it straight away, I don’t care about the story).
In the demo, there’s a lot of cutscenes, a lot. But they are cute and brilliantly animated. When I saw the battle interface I got worried, as grid like turn taking has put me off games before. However, the systematic tactical based warfare is actually quite fun.
The graphics really are very pretty. The promo material did not lie. If, like me, you are the kind of gamer who likes to watch the game then Fire Emblem: Awakening is definitely for you.
The demo doesn’t let you do much, it is quite limited, I feel Nintendo was a bit cruel in that respect. I know that the characters are all amusing (entertainment will not only be from playing the game) and you will be fighting zombies… but I have no idea how the game actually progresses, how you move, how you live or if there will be any chance of free exploration.
I give it 4/5 stars for full game excitement, because though the demo was dissapointing… its really pretty.
Oops I died. Yep, already. Ok Ok, so I’m actually really bad at games, I just enjoy the pretty! Saying that though… this game is awfully pretty… *happy sigh*. The little things, the details, the colours, the information text, design, outfits, its all so pretty. I can happily just look at ‘me’ on the screen.
However, me, whoever I am (it’s not told me) is very tiny. Am I happy? Am I sad? Do I have three noses and no ears? All these important things I do not know.
Oh Oh, I started clicking on sparkly iconson the screen and found out. I am Trevor Belmont. And I have a very snazy green coat… and a rather tragic back story.
Trevor also has an awesome whip like thing sword.
So back to me dying instantly, this game is still fun. On take two I beat the ugly monster. I uh totally didnt do it with just a sliver of health though *shifty eyes*. You run into more enemies (the fourth) and button mash time (like I hadn’t been using that method all along anyway). I have no idea which buttons I pressed (as it was all of them) but I did an attack, and it went blue, and there was sparkles, and we were flying, then a flash and the monster died. It was great.
Then you are thrown into a boss battle with robo-minotaur of the dark ages with an otaku fetish for iron man. Lets call him Charles. Well, Charles is quite easy to hit and simple to evade with his obvious slow attacks, therefore, of course, he defeated me in about 20 seconds. Stop judging! It wasn’t my fault this time! Mum was doing the ironing next to me and she let a cloud of steam out right next to my head ;_; … and I accidentally forced Trevor to run into Charles and his meteor hammer of love. I guess Charles’ love was just too much for us.
There’s a purple sparkly prize just beyond Charles, but I have no great love for this game so retrying to find out what it is doesn’t really interest me. It has so much pretty and yet all I can do is run to the right and flash my whip. I love button mashing but I need free exploration! Why can’t all games be like Zelda and Assassins Creed…
Castlevania: Mirror of Fate gets 2/5 full game excitement. It looks great, and I know gamers and fans of the series will probably love it, but I know I would never have the stamina to complete it, or even get past Charles. It gets two stars just because it is really pretty… and Trevor’s coat is just so darn snazzy.
Don’t really know why I chose this basic looking monochromatic game… it looked off I guess. It’s a parallel dimension (real creative types figured out how to explain why a human is in a block world). I take a couple of steps and Jeeves arrives to guide me through controls. Jeeves is also know as Captain Obvious and Repeat. Don’t ever worry about remembering the story line, as Jeeves will tell you everytime you move. That might be because it’s the tutorial… but I still got annoyed. I just don’t trust Jeeves.
You can do a David Bowie Labyrinth move to help you solve the puzzles and get through the stage, which by default is cool. The demo puzzles are ridiculously simple, even the fifth one, which is the step out of the tutorial is easy to master. I gues they get more complicated as you progress, but to be honest, even at this level it’s already addictive. It’s simple, it’s easy and so attractively mind numbing. A great game to pass time on a train or after work.
Just don’t lose concentration and think it’s fine to jump off a ledge. It’s not. And the game is petty enough to force you to do the level from the beginning.
Full game excitement is 1/5, it might be addictive but I got my fill from the demo.
“Will you choose to ally or betray?”
Press the ‘on’ button… wait what. The opening credits are a total mind bomb. I have no idea what happened, only that it was pretty animation, tragic, beautiful, bloody… and I have a bad scary feeling… I want this game.
There are two options – novel and escape. Escape sounded fun so I tried it, but I think all it did was to miss out some cutscenes. Ahwell. My name is Sigma. Ok. I have to escape. Ok. Now I’m calling someone. Ok. Why do I still feel scared?
The opening of the game really sets you up to be distrustful and expectations are high. It is first person, which I normally hate, but it only intensifies the aforementioned expectation. The demo gives pretty direct hints on how to solve the riddles. Such as, ‘this is foil. the foil goes in the drawer in room one.’ Can it really just be called a hint? It is described as demo hint, so maybe the full game will not be so obvious.
“Still can’t help talking like a cat when I talk about cats”
The script in this game is fantastic, and quite unexpected. The game is like an RPG puzzle solving game… with friends that don’t like you. I say don’t like, I think you can be a bit of a douche. Your a guy, and your with two girls… figures. Your also a bit pervy. Oh you.
It is fun though. There is a lot of loading time and moving about, returning to rooms and what not, which gets frustrating, especially when you expect things to jump out. I want security it that I will be able to run away quickly… but alas, I think this game is about ruining safe feelings. It might just be a game where you touch things on the screen but it is a definite step up from those finding objects games. I hate those games. But I rather like this. The graphics are pleasant (anime quality) and the script really does make you chuckle. The puzzles are a little obvious… but I guess that depends on how you think. I understood a puzzle straight away but it still took me a good half hour to actually pass as I was thinking about it oo hard.
This game is full of puzzles, intrigue, cat puns and anime, what more do you need in life? Though it is probably best not to be tired as the puzzles are annoying when you aren’t thinking straight. Excitement for the full game is 5/5.